Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

Espurr

Members
  • Posts

    6
  • Joined

  • Last visited

Profile Information

  • Current Project
    dank memes

Espurr's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Okay, so I changed those values and I still can't get the music to play. I thought that I messed some things up on the current Multimedia Fusion 2 file I was working with, which was very altered, so I tried with a fresh file, but it didn't work. Is this because of the way I add the .ogg files? If that would be the case, then how can I "load them externally"? Oh, and I think I already mentioned this, but the 1.4.3 file I downloaded didn't have music. No Level theme, no Boss theme, just SFX.
  2. Great, that'll come in handy. The problem is that I still can't get the music to play. I have some trouble explaining myself in english (after all, it isn't my first language), so I decided to make an image. Thanks.
  3. I go for a little while and all this happens. Wow. Anyway, I think I got the string thing right. Beyond that point, however, I'm doing something wrong. So I "duplicated" (copy/paste'd) the "On loop "play_music.X"" and "Play sample file" (and obviously added the file I want to play) added my events, but I added the Loop_End/Start things manually. What I don't get here is what should be done to change the loop's number. Yeah, the engine says that it's handled automatically, but is it really normal for the loop info. to stay on 0? Because the only track that remains like that is the Invincibility theme, while all of the other tracks have a random number. Oh, and on BGM Triggers, I only changed the "Write string "play_music(+musicname-)"" thing. Nothing else.
  4. It worked! Thanks a bunch (again)! And one last thing... what do I do for the music to start playing? I followed LakeFeperd's guide on how to add music, and the files I added were .ogg's, but they didn't play at all. In fact, there was no music on the engine, which I find weird since on another version I tried (I think it was 1.2) there was music. By the way, I didn't change the loop things, and I set the music on channel 32.
  5. It worked! Thanks a bunch, man! Do you have any idea of how to fix the signpost thing as well?
  6. -Sorry for the cheesy title- So I started to use Sonic Worlds some time ago and I've encountered some problems. I'm pretty sure this is really basic stuff, but anyways... First, what do I have to do to pass to another stage? Every time I pass the test level and I have another stage added, the game returns to the character/stage select screen (BTW, I'm using SW Delta 1.4.3), and the test level is the only stage available (the other slots remain as 'blank zone'). Second, how do I make the stage cleared sign work? I know that 0 is for the sign, 1 is for the capsule, and 2 is for no goal, but what do I have to do to the Goal Maker to make the signpost work? I know the Goal Maker is a pretty important object, since deleting it causes the engine to go nuts, but as you may have already noticed, I'm pretty new about this Sonic Worlds stuff, and I don't really know what do I have to change here. Thanks! By the way, sorry if my english is choppy.
×
×
  • Create New...