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SoaH City Message Board

RockyRaccoon

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RockyRaccoon last won the day on July 24 2006

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  1. It's possible I did! if I did, it was a relatively short visit. 2008 was noooot good to me at all. I think everyone who came from the old forums after the 'switch' 'joined in 2006', if I'm not mistaken.
  2. SO a discussion on Reddit got me thinking about this place. Now. I haven't been around here in forever. We're talking, like. I almost have to use more than 1 hand ever. I'm thinking 'Man, that place, if it's still around, has gotta be some kind of bizarre ghost town.'. It's really nice to see this place still around! That combined with Sonic Generations not really being a complete piece of ass makes me wanna kinda get back into the Sonic Community after a. uh. Nearly 7 year Hiatus, maybe longer than that. (I was around when SFGHQ was still using a different forum system and everything was all manual updating instead. and Rlan still ran the site.) Who's still around from the old days anyways? and who's the cool new guys around anyways? Is Damizean? What about BlazeTheHedgehog? Catch me up, pretty please?
  3. Yeah. Candles also Provide lift, due to the thermal excess, but if you get too close to the flame.. you get caught on fire. As for Cats, yeah, the Cat, has tradtionally been 'The Last Boss' of the game series of Glider, sitting on that Windowsill, ready to bat you away before you can escape outside.
  4. Yeah, I'm trying to get as close to the orignal as I can. I'm not trying to improve on the genre, merely trying to copy the feel of it. And yeah, Noticeable air currents are planned, as I stated.
  5. ...No.. >,> If you play the real game 'Glider', there is no 'real world' physics involved in this game. you fall, and thats it. here, the video is kinda choppy, but this is the last 'Glider game', Glider Pro: I think trying to apply 'real world' physics to the plane would just backfire horribly, the game wasn't meant to be played like that.
  6. You can't, unless the Air stream is made to go to the ceiling as part of the puzzle. ;P. Some Air Streams'll only let you go halfway up, or some aren't even on at all unless a switch is pushed, etc. This is how the orignal game was, so this is how I'd like my fangame. I've been toying with the idea of making the air streams 'visible', I've just been trying to make a good airstream sprite that looks good when it's copied, and doesn't look...jagged. As for the movement, it can feel like that at times I suppose. How do you suggest I fix this codewise? Right now, I'm doing it rather simply. I don't think I locked the .cca, so you can see just how simple it is. ;P
  7. Hey guys. I've felt the need to work on something 'Fun' as of late, so I've gone ahead and started to make 'Glide'... here! Website http://glide-game.110mb.com/ About 'Glider' is an old Mac game. You guide a Glider (A Paper Airplane) through a house, using vents for lift, while avoiding obstacles, other faster paper airplanes, paper 'helicopters' (remember making these?), and jumping fish, popping toasters and such. The idea was to escape the house. Glide will be a fangame in such a same vein, a homage if you will, to this game I used to play when I was a kid. Screenshots Because the screenshots would strech the table horribly, I'll link you to them instead: http://glide-game.110mb.com/Screenshots.html Demo Because you're all so special, I'm gonna go ahead and post the early alpha demo here. It's one room, and shows how vents keep you afloat, how grease can be used to avoid death on a tabletop, and the Battery and Rubber bands power-up. It's an Alpha Demo and just meant to show off the engine. You can download it here: DEMO DOWNLOAD Music The Piece you are hearing in the game is called 'Glide Time' and was made specfically for the game by Joan-Michelle/Valerie. Please do not steal. Thank you for your Time!
  8. Okay. So it should look like "play music.mid repeat" because it's not working like that... 'repeat' as a command by itself at the end doesn't work either... ?
  9. Thanks this worked!... is there anyway I can make it loop the Midi, now?
  10. Hey guys. I'm currently making a simple game in Multimedia Fusion Express. (Oldbie, but a goodie!). However, I can't figure out how to make a Midi Play through the frames, without 'restarting' every frame. How can I make the midi play through frames, without restart?
  11. Hey guys! I'm trying to move FUS's Forum to a new format, and start brand new.... But I need a little help. I am using PHPbb, and need some help making a style/template of the current design we have on our old school IPB 13.1 forum. If anyone can help, lemme know!
  12. Yeah... this is one of those games, that, at first it's like 'What'd he do, use MS Paint to make these sprites!?" and then slowly it suddenly grows on you, like 'Wow, it kinda fits'. The Sprites match the background, and the mood. Admittedly, like the other SatAM fangame, Sonic Epoch, out there, it still doesn't feel like I'm 'Playing SatAM'. but it's a step in the right direction for sure!
  13. That music is hurting my ears. But otherwise, I've been following this game on Youtube for a bit now, I like this!
  14. Sonic runs from about every girl intrerested in him. But never lets Tails stay too far behind. Does this really SURPRISE Anyone? I mean, COME ON!
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