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SoaH City Message Board

WreckingPrograms

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  • Website URL
    http://wgfangaming.jaxboards.com/

Profile Information

  • Gender
    Male
  • Location
    The Netherlands
  • Interests
    Making games
  • Fan Gaming Specialty
    Programming and spriting
  • Current Project
    Unnamed high-speed platformer indie

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  1. I really enjoyed the demo, you've made some great progress! I do think that the structure should be changed to 2 acts 1 boss but maybe that's just me. I am looking forward to the next build, keep it up!
  2. What about Sonic 4? Seriously though, I think they are going all wrong here. I don't know what Microsoft is thinking, but what made Minecraft so fun was that you could basically create your own story, because every time you play the game your experience is different. This new game will take away one of the main focuses of Minecraft. I can't believe they are doing this, really.
  3. Hello everyone, I am having trouble with spriting a specific pose for my character: the ducking pose. I really suck at this one specific pose, and since I would probably not be able to get it right no matter how much I try, I decided to ask help. Could someone make a ducking pose for this sprite? I am aware that most spriters here are used to the Sonic Genesis style, but I hope someone is able to help me out anyway. Credit will be given. EDIT: Someone from another board already did this, so this thread is no longer necessary. Could a mod/admin please lock this?
  4. The specs are good, but like Acer, High-spec HP laptops are known to have overheating problems. I'm not saying you are going to have those, I'm saying the chance is bigger. If there is a similar laptop from another brand, I recommend buying that.
  5. High-spec Acer laptops seem to have overheating problems more than other brands, so I don't recommend that one. As for the other ones, do you mind posting their specs here so we can compare them?
  6. I honestly don't see how this looks like Freedom Planet: that games combines combat with relatively high-speed platforming, while this game is all about the latter, and the characters look really different from FP too. The only thing I could really say is that the art styles are similar, but FP used Sonic's art style anyway, while this game has original aspects added to it. EDIT: Now that you mention it, the character screen looks very similar to FP's. I don't think it's a bad thing, but yeah, you can see that Plom (probably) got inspired by it.
  7. Can't wait to play as the new character, his moves look fun! How many levels will there be in the NCFC demo?
  8. He just stated that this mod is "fucking great", that he recommends to download it and that he loved the recreations of stages like Labyrinth Zone, so I'm pretty sure he did like it.
  9. Is it okay to send you a beta for the NCFC demo to be featured in the video? I won't be able to get the full demo done in the next week or so.
  10. Sonic 3 and Knuckles Don't tell me you didn't expect this game to be somewhere in this thread. Does this really need an explanation? Well if you really want to: this game is just perfect. The gameplay and physics feel absolutely right, the graphics are amazing and in my opinion, even better and more colourful than Sonic 2's, the level design is the best I've ever seen in a video game and the tons of options this game gives, it makes it the most enjoyable video game I've ever played, I can't even recall how many times I've beaten it by now
  11. Sounds like fun, I remember participating in this 2 years ago. I have one question though, when will the event start this year? If I know the date, I know if I should hurry or take my time to release demo 5 for Super Mario & The Elemental Orbs.
  12. This looks awesome, I'm really impressed! Neat graphics, physics, engine, level design, this game has it all. My only complaint would be that the overall lighting of the game could be increased, sometimes I find it hard to see the entire screen due to it being too dark. Other than that, it's amazing!
  13. I think it's because he's leaning backwards a little bit, making it unnatural for a standing sprite. Other than that, those gifs are pretty awesome, Tails is a bit too much stretched horizontally, but it doesn't bother me too much. Nice job!
  14. The physics weren't that bad in my opinion, Bingo should just accelerate a tad faster (than in the demo, but I guess you already fixed that) I have a fairly new computer with high specs, but it also takes about a second for me to pause the game in the demo. I didn't find it a huge problem, though. Anyway, if you really want to abandon that, you can do multiple things: -Keep the old, black background for the pause menu -Deactivate all instances without taking a screenshot. This will make all objects invisible though, but the bg and tiles are still there -This one takes pretty long to do, but it has the same effect as the one with the screenshot, and removes the one second wait. For each object, have a "pause state", so basically you want to check in each object's step event whether the game is paused or not and if it is, disable movement and everything else for that object. It will take a long time, so I'm not sure if you find it worth it. EDIT: Would this help you? http://gmc.yoyogames.com/index.php?showtopic=436584 . I'm not 100% sure it removed the one second delay, cause I didnt test it out myself
  15. The trailer looks neat, I can't wait for the SAGE demo! As for the pause menu, it looks a bit empty, here's my suggestion: instead of a black background, make the game "freeze" and use that as a background, so basically just draw the buttons over the regular view, with all the objects and such still existing. If you're using Game Maker, here's how to do it: -Create a screenshot and put it in the same folder as the .exe (do this through code) every time the game pauses -Create an instance of the pause object. Make sure that object has a very low depth, so that it draws the buttons "above" the other things -Deactivate all instances, except for the pause object -Draw the screenshot with a higher depth -Draw a black rectangle over the screenshot with an alpha of around 0.2. Be sure this also has a higher depth Or, in code: //Press P event (or any key) of whatever object that pauses the game screen_save(working_directory + "\pause_screenshot.png"); instance_create(0, 0, obj_pausemenu); //Create event of obj_pausemenu (or whatever it's called) instance_deactivate_all(true); sprite_to_draw = sprite_add(working_directory+"\pause_screenshot.png", 0, 0, 0, 0, 0); //Draw event of obj_pausemenu draw_sprite(sprite_to_draw, 0, view_xview[0], view_yview[0]); oldcol = draw_get_color(); oldalpha = draw_get_alpha(); draw_set_color(c_black); draw_set_alpha(0.2); draw_rectangle(view_xview[0], view_yview[0], view_xview[0] + view_wview[0], view_yview[0] + view_hview[0], false); draw_set_color(oldcol); draw_set_alpha(oldalpha); draw_self(); //Put any other draw event here If you're using MMF2 or any program that's not Game Maker, I'm afraid I can't help you, but if you know how to code it yourself, go for it. But again, this is just a suggestion, you don't have to do it Everything else looks great, the graphics fit well and the bosses/enemies look fun. Though, it looks a bit too much like Sonic in my opinion, maybe you should give him a different move than the spinjump/roll?
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