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SoaH City Message Board

Riseodvi

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Riseodvi last won the day on June 20 2014

Riseodvi had the most liked content!

Profile Information

  • Gender
    Male
  • Location
    Earth, Probably
  • Fan Gaming Specialty
    Level Design, Some Music, Some 2D Art and CG, Some Programming, Juggling
  • Current Project
    Sonic: Into the Void

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Community Answers

  1. Marble Zone always gets flac for it's diversion from the otherwise smooth gameplay, but I personally always had some odd affection for the bizarre level, and I'm glad to see an homage to it in Sonic Overture. I also get this so sort of Altered Beast feel from the graphics, with it's somber colors and grainy texturing, which I absolutely freaking adore. This game that you guys have crafted is truly amazing and I can't wait to see more of what it has in store for us. And I'm interested in what this whole 'new engine' business is. I doubt it's anything major, but I'm wondering what 'limits' of MMF2 you'd need to exceed with a different engine.
  2. http://oi59.tinypic.com/fbglj5.jpg So yeah, I made a simple model of Bonnie from FNAF...
  3. Good Signs: It's a mobile game developed by Sonic Team. Bad Signs: It's a mobile game developed by Sonic Team.
  4. Woah, that's so awesome, you even got the 3D wraparound effect! I'm actually working on something similar, but it's far less accurate, just kind of for fun y'know. I'd really like to see a fan game from your work, and I think that if you distinguished the gameplay enough with different features, it would be less offensive legally (unlike that C&D'd one that was pretty much a free version of FNAF).
  5. Looking cool, really excited for that Sonic CD looking one at the top there. And I've noticed you've re-purposed some sprites from other Genesis games for your level art, such as ground tiles in the first pic that are unmistakably from Socket the Time Dominator. I'm not saying it's a bad thing by any means, I actually think it's really cool how you fit them in there. Anyway, really liked this game, can't wait to see more.
  6. You might want to just reinstall it, you can backup your projects and reopen them once it's installed.
  7. Damn, beat me to it. I wasn't sure until "the first combo star", as Street Fighter ll inadvertently created combos through a glitch they decided to keep.
  8. No Man's Sky looks so beautiful...

  9. I made a mock-up off how Sonic 1 would look under the constraints of the NES. http://s27.postimg.org/ptawnkn03/Sonic_NES1.png (Sonic would be a have to be a triple-layered sprite to have all of his colors.)

    1. S0LV0

      S0LV0

      Ooh, interesting.

  10. Is this in any way related to the GM Studio Sonic engine AeroGP made? It seems overall pretty similar... Either way, this engine looks great. There's alot of nice pre-set features here. I might consider migrating to this engine if it's good enough.
  11. Wow, that Shattered Chrystal footage really reminds me of Donkey Kong Country Returns for some reason. Doesn't look ground breaking, but it looks kinda fun.
  12. I. Love. This. Game. Alot of horror games recently have been either not scary enough or just a guided scare tour without any real gameplay. Five Nights does horror perfectly by putting fear and gameplay on an equal level. There's actually STRATEGY to how you play, and it drums up the fear even more by creating a genuine sense of control and urgency. Not to mention how they use the jump scares. Many people say that jump scares are cheap, and on many fronts, I would agree, but this game uses them only when you fail, something that YOU are responsible for, not just because the game felt like one should be there. (Though, to be fair, they are used a bit more often later on, but they are kept more subtle.) It's a bit short (it can take anywhere from 8 hours to 45 minutes to complete), but really, it's worth your $5. Hell, even if you only play the DEMO, it's an awesome experience. And I'm SO pumped for that 2nd one...
  13. A return from Sonic Mayhem AND a revamped Like system? Today is a good day for Sonic United, bros.
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