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MrLevRocks

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MrLevRocks last won the day on April 4 2019

MrLevRocks had the most liked content!

About MrLevRocks

  • Birthday September 26

Profile Information

  • Gender
    Male
  • Location
    Planet Pluto
  • Interests
    Anything Sega Genesis and Sonic related
  • Fan Gaming Specialty
    Making layouts, General level themes, Boss conception
  • Current Project
    Sonic 4:ME/SpyKid's project

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  1. Time to post something here for once. More concept than asset this time, it's a new life system for Sonic Time Corruption, working a bit like in Contra and similar games but with checkpoints. I personally love it, but what do you guy(s) think of it?
  2. Wow, I sure haven't been here in a while. Excuse the late response, but perhaps that may take a while, I'm afraid. While the game has since changed hands from Hex to me, it does mean that it doesn't have a dedicated programmer, those helping me have other projects to worry about, so it's not going as fast as it perhaps could. I am hoping to have a one zone demo prepared for next SAGE, if it will be announced for next summer, but that's wishful thinking at best so far. Thanks for the feedback though, I always enjoy giving people what they like.
  3. I've made another quadtych for @HexagonalHex' Sonic Time Corruption, not-Green Hill or as we like to call it, Tropical Trouble. Not the biggest fan of the stage concept myself, but it's the art that counts and I think I didn't skimp on that.
  4. I'll be the opposition then, I'd say forget the now, focus on the good times. As empirical evidence has shown, experimentation only leads to failure, so I'm all for a split of the continuities, though I'd prefer if it weren't regarded as such (after all, nobody really questioned the time passed in-universe between the events of S3K and the events of SAdv(DX), did anyone?), but just as different versions of the same thing. If I had to cancel one of these "sub-series", for lack of better term, I'd say throw what is commonly referred to as Modern Sonic out of the window, for the same reasoning as in the opening line, you either try and fail or you stay in your bubble of predictable results, the latter of which is more comfortable to me, even with the "risk" of not being able to reach quality levels beyond the expected amounts.
  5. Well, time to dust off the old forums, maybe I'll find some appreciation around here. This is, for those who have not seen them around other Sonic-focussed forums and Discord servers, the very first mock-ups of a little game I'm managing (SonicHex is the one making it) called Sonic Time Corruption (name not final). This in particular is the very first reveal of any one of the zones in the game, Urban Unit and some of its gimmicks, enemies and, of course, art. It's a busy city at nighttime, filled to the brim with skyscrapers, highways and everything that connects the former two. The art itself is not final, but I've got a good feel about the background's greens and the contrasting foreground reds, even if they're a bit intense. Some of you may realize it's mildly inspired by Studiopolis Act 1 from the recent cult hit Sonic Mania and I am none to disagree, this is essentially my version thereof, but I assure you, no Mania assets were harmed during the making of this stage.
  6. I've gotten my hands on a graphical tablet AND found out what my hidden talent is in one day! And it has absolutely nothing to do with drawing on graphical tablets, since I suck at that...

  7. Boy, was that a great Chrismas I had! Got my MegaDrive fixed, got Bare Knuckle III and Megaman: The Wily Wars in MINT condicion! I know I'm late, but AirMail from Japan to Europe isn't particularly fast you know...

    1. Show previous comments  3 more
    2. MrLevRocks

      MrLevRocks

      It's Streets of Rage 3; the Japanese version aka. the good version...

    3. Nemox

      Nemox

      I'm just being goofy. xP

    4. DarkVampireDee

      DarkVampireDee

      Good for you man :) I'm mostly using emulators now in these days (only old retro games).

  8. Since we technically are on vacation, the change of SpyKid answering is low, so I'll answer... As for bosses, there are, in fact, non-Robotnik bosses. While they all are related (in a way) to Robotnik (e.g. build by him), they are not all directly controlled by him during the battle. I won't say who/what you'll be fighting, but you can just wait. One thing that I can say, is that until the next demo in January (the one fixing old problems) won't have any bosses, because we won't be done with them, since we are working on level design and gimmicks right now. The game itself will, since it is based of off the Archie comics, propably have NPCs, but there won't be a "free-mode" where you can walk around and talk, but scripted events (especially before/after boss encounters) will most likely be made. As for cutscenes, we aren't sure if we are to make/implant them, since they would need more work put into them... As for this, don't take me to serious on the last point, since I am gathering this info from all the discussions we had in the staff-intern messages, so wait for SpyKid, he'll propably be able educate you more...
  9. I actually can understand Ryan's request forlocking this, because, as we all know, it's opinions that cause harm. Well, can't say much more than the above other than my personal story... For me, the Sonic series is not much more than another game series I enjoy. Sure I like it more than others and it was, at least back in the 90s, everything for me, but times have changed. I ususally play the Sonic games (the 2D ones + Colours/Generations) when I want to test my memory, try to remeber where to go and what to find. For any other of my gaming needs, I play other games. E.g. For complex stories, I play the Metal Gear games, for mind-blowing puzzles, I play the Layton series and to test my "hardcore"-skills and my luck, I play Streets of Rage 3 on Super Hard or Ghouls 'n Ghosts... This comes with an disadvantage though, since I rarely replay the 3D games once I finsh the story/100% them. It also gives me no reason to replay the story-driven 3D games, since I'm satisfied. So, is there any reason to be a Sonic fan these days? No, but the nostalgia, the general difference of Sonic games (in compairson to other games) and the fandom (especially the fangame one) is what keeps me here. Maybe I'm just talking bullshit again, but it's bullshit I'm proud of...
  10. They are right... ZigZaX, we shouldn't have argued, especially at this time... I'm sorry On another note: We're making a New Year's break until the 4th of January, then we'll try to finish a demo, fixing the old demo's issues, asap.
  11. Now you're just putting words in my mouth... I've never said that they were useless. I only said, that there should be a challenge in the level design, even without badniks and if the level is boring by itself, no badniks in the world are gonna' fix that. But if the stage has some challenge even without badniks, then it will/may be interesting with badniks... Also, without working badniks, then we cannot place any, can we?
  12. Has one an idea on what is wrong, or knows one that might know? http://i.imgur.com/t1aKEaj.jpg The upper switch (50/60Hz) works, but the lower (JPN/US) doesn't and is stuck permanently on US... :-/

    1. GSF

      GSF

      Bad solder, perhaps? Follow the traces with a multimeter.

    2. MrLevRocks

      MrLevRocks

      Jep, that's the problem, the switch's broken...

  13. While I agree with ya that badniks and gimmicks CAN be a part of level design, they don't have to be. Our level design should work without badniks and badniks should be place able everywhere. Sure one can use badniks to his/her advantage like in Green Hill Zone where one can bounce from Buzz Bomber to Buzz Bomber, but this isn't necessary. As for gimmicks, they are important, there you're right, but I can't think of any gimmick we didn't implant yet... Screws, conveyor belts, and water are all there, maybe Spykid meant later Zones like Scorchong Sands... Am I the only one having a really bad déjà-vu right now?
  14. No VirtuaRacing car? You dissapoint me Lake... The game itself is nice, though I don't understand all the hate for the keyboard controlls, since I don't have any problems with them. Also, you could try to make the controlls in a exponential function like f(x)=n^x with x: Seconds after pressing and holding the arrow keys and n: a constant, that defines the turning speed. f(x)/100 would then be the amount of "turning" (i %) that the car is having in relation of the maximal turning speed. E.g. with n=2 the car would turn 1% of max turning after a second, 4% after two, 9% after 3 seconds... Until x>10 when f(x)/100 >100%, meaning that after 10 seconds the car would be turning with maximum speed. Just as an idea, maybe it helps, but every x<4 is too small...
  15. New signature time!!!

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