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Plom510

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Plom510 last won the day on November 3 2014

Plom510 had the most liked content!

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  • Fan Gaming Specialty
    Level Art
  • Current Project
    Bingo The Multiva

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  1. I recently made a Dragon Valley remix. I technically consider it my first remix for 2015. https://soundcloud.com/plom510/freedom-planet-dragon-valley-1-remix
  2. Updated the demo! http://www.mediafire.com/download/ce7y1i224xq768a/btm_demo_1_5_1.zip This should hopefully fix the problem you guys are having with the first boss. There are also some minor layout changes to Verdant Valley 2.
  3. @ZigZaX The game is made with GameMaker: Studio. It isn't quite a pre-made engine so it's by scratch. With the boss' death, I think I know how to fix it since a friend of mine encountered a similar problem and showed me what happened. I'll probably update the demo with the fix as soon as I find time to do so.
  4. @Miru Did you jump after the boss itself jumped? At the moment, I set it up so that he despawns if he leaves the view from the top. What I could do is make his jump higher in case people do decide to jump themselves.
    1. Plom510

      Plom510

      Also check the thread for update notes.

    2. WreckingPrograms

      WreckingPrograms

      That was amazing man, can't wait for the next release!

    3. SunkythePootis

      SunkythePootis

      This is an excellent improvement over the demo from NCFC.

  5. MERRY CHRISTMAS EVERYONE!!! As promised, I brought you all my gift that I've been hinting at. A new demo for Bingo The Multiva! http://www.mediafire.com/download/oebm6dmm78qz2c7/btm_demo_1_5_0.zip There are major changes in this build. An obvious change is the lack of a level select menu. I plan on reworking that since I'll be going with the 2 act 2 bosses structure which is demonstrated here. You'll be going through 2 new Verdant Valley levels, face a new boss, and fight Darth at the end. There may be some small oddities here and there, but I will mention that some tracks are still unfinished. Even though the music for the first boss may sound like a complete track, I will need some suitable mini-boss music to go along with it. As always, critiques will be appreciated and I want to know if this structure is good for anyone. I don't want to be THAT guy, but I wouldn't mind if anyone would to like to record the demo. Videos also help with figuring out what works and what doesn't. I hope you guys enjoy the demo!
  6. Would anyone like a Christmas gift from me?

    1. Show previous comments  8 more
    2. Miru

      Miru

      I wonder if it's the next Bingo demo?

      BTW, Nemox should really release his tech demo.

    3. Plom510

      Plom510

      Just as an update, I will reveal the gift tomorrow as it's for everyone

    4. AnOrdinarySonicFan
  7. Just got the first level done and now I'm experiencing the same problem I had with the cave level. Gonna have to make it into 2 separate rooms this time.

  8. Currently reworking the first level of Bingo The Multiva! Just merged the first and second levels from the beta and now I need to make adjustments.

  9. With the original plan, there would only be 3 worlds, so it would be at least 72 levels to go through. However, since I did say I had enough level tropes to be their own worlds and by going with the 2 act structure with a mini boss and major boss, the 72 levels would be GREATLY reduced to roughly about 30 levels. If I haven't mentioned this yet, restructuring the game in this way wouldn't mean I lost any time with making levels. Only that a few will be cut in favor of the new structure. Right now I'm almost convinced about doing 2 "acts" and 2 bosses per world as I feel that this would be better for the game. Any thoughts?
  10. I'd like to give an update that I haven't quite made any progress on Bingo The Multiva since I have school. I would like to give a simple question as to how I should continue the game. Would anyone mind if I still kept the 24 Levels per World mindset or should I restructure the game to where every level trope is its own world as a 2 or 3 act structure? I personally feel like while the 24 levels is nice considering the different tropes, it may be a bit too much since there will be a point when there will be too many repeated ideas and themes going on. The good thing about doing the 2 or 3 act structure is that I have enough themes to be considered their own world. (Plus, no more Desert level is the 2nd world) As well as varied tropes, that can also mean more bosses as well as a story that's more to the point rather than having a slow start. If I do go with the structured route, the only changes that will be made is just either removing or merging existing levels together and scraping the ones that won't necessarily fit. (ex. gimmick based levels) I don't want to rush my projects nor do I want to be remembered as someone who rushes their games. What do you guys think I should do? Continue with my current plan or restructure? Feedback is going to be needed on this so I can come to a clear decision.
  11. If you're still looking for help, I could probably help as a tileset artist and maybe as a musician as well. Only problems I see is if my art style for tilesets can match what you want. Making original music might be hard for me but sometimes I know what sounds right in terms of music.
  12. =INFO= Lancen Adventure is a 2D Jump and Shoot Platformer that takes a robot on an adventure to rescue his little sister from an evil Junkbot! He may not have any experience fighting in the field, but that won't stop him from completing his goal. The game's visual style and control interface is greatly inspired by the original Game Boy games from long ago. =SCREENSHOTS= =DOWNLOAD= Windows: http://www.mediafire.com/download/myewxduarwdc5z5/Lancen_Adventure_Alpha.zip =AUTHOR NOTES= The game is still an early prototype, so there will be a few bugs that can be encountered. Most of the bugs involve losing all your health. There is no live system implemented at the moment so you essentially have unlimited lives. The level does not have a proper end as it will transition to a mini-boss at the end. Other planned features that are not available in this build are collectible items (coins or rings) and power-ups. So what do you guys think of this project of mine?
  13. Been working on a little side project. Would anyone like to see it?

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