in all technicality couldnt you just make 2 parents (one with a parent of objhigh and one with parent of objlow) for the grind rail and if your on the rail every step just multply the x_speed/hsp by something like 1.02 or so and let the existing engine do all the angling and positioning along with the rail
hey i posted an entire script for this
Below is a double post that has been automagically merged into the original.
http://sfghqmb.com/showthread.php?t=274
i like the idea, if you want it to look really cool, animate it to look like it come up from the ground and goes back down. it would look good if it were about 6 frames long
cool, im gonna go with "collect 80 rings for example with the tornado you get an emerald." and im gonna pimp out the tornado, thanks
(i could never beat the sonic CD special stage, i dont even know why.)
I cant seem to come up with a really good special stage. My ideas so far are maybe..
Pinball
maze
neither one seems like it would be very fun to play. Do any of you have any ideas?