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revolutiongames2004

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    programming duh

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  1. wanna know whats super annoying, when i tried to press right i accedently clicked 0 and it restart my game.grr
  2. in all technicality couldnt you just make 2 parents (one with a parent of objhigh and one with parent of objlow) for the grind rail and if your on the rail every step just multply the x_speed/hsp by something like 1.02 or so and let the existing engine do all the angling and positioning along with the rail
  3. Hey if you want a more efficient way of you tails system PM me Great game btw
  4. if he's using the game maker engine, lots of the variables are mixed up
  5. animation_direction is supposed to be xdir secondly you could clump this togather by just multiplying hsp by a negative number
  6. hey i posted an entire script for this Below is a double post that has been automagically merged into the original. http://sfghqmb.com/showthread.php?t=274
  7. i like the idea, if you want it to look really cool, animate it to look like it come up from the ground and goes back down. it would look good if it were about 6 frames long
  8. i think you would need to replace vx and vy with hsp and vsp
  9. cool, im gonna go with "collect 80 rings for example with the tornado you get an emerald." and im gonna pimp out the tornado, thanks (i could never beat the sonic CD special stage, i dont even know why.)
  10. i can code what ever you throw at me. Its just the fun rating on a maze or pinball game sucks
  11. right but maybe theres a special stage that some one wanted to put in there game, but cant code it, and trashed the idea.
  12. I cant seem to come up with a really good special stage. My ideas so far are maybe.. Pinball maze neither one seems like it would be very fun to play. Do any of you have any ideas?
  13. thanks for your help what i have at this time i think i can make work
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