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SoaH City Message Board

Sparks

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Sparks last won the day on January 17 2014

Sparks had the most liked content!

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  • Gender
    Male
  • Fan Gaming Specialty
    Level Architect
  • Current Project
    Golds Curse

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  1. I got MMF2 years ago legit, but I've been recommending the deal to some friends.
  2. Never noticed the Egg Garden similairties til now. I think it'll be a good homage to Retro Sonic though! The level design will be more like Hydrocity Zone.
  3. Not much of a screenshot but I tried messing around with tile drawing in SAI with a "paper" look (used an old tile set for ref). Ended up looking too much like it came from an iOS game. Trying to whip up a 2D demo since there's more resources available.
  4. Not a problem! What's the white stuff on the grass meant to be?
  5. For me it's the art style. The way they're shaded is mainly what reminds me of Hydrocity. The rest of your level pieces look more simplified, while the bricks have clear details, especially compared to your grass tiled (unless those are WIPs?). I'd suggest maybe smoothening them a bit? Only other thing I noticed is your other set pieces have a specific light source coming from the right, while the bricks seem to have a light source coming from the top. Don't get me wrong, the tile set is gorgeous, but the bricks feel like the only thing out of place.
  6. The original artwork kind of clashes against the resized Hydrocity blocks.
  7. Lost World comes out in October too, now that I think about it. :V
  8. Would actually be interesting to have SAGE during fall break, or at latest, Christmas for once. Would lead to some interesting themed events for holidays around those times, but I doubt many people want to wait that long.
  9. I just finished getting my new workstation set up, and I'm pretty confident that this computer can handle a live-stream. I also got a new headset with a decent mic on them. I'd like to do a few rehearsals/test rounds in the near future, but I'm mainly just updating that I'll very likely now be having a Level Design Livestream.
  10. I'm still hoping to do a Livestream for level design. Once there's more details about dates and events, I can probably see how it'll fit into my schedule this semester. Things to do include getting a better computer for the livestream, and setting it up. Looking forward to seeing all the other projects this year!
  11. Level concept art for B-Dash.
  12. Definitely looks more interesting in motion. Feels like the level is lacking in gimmicks though. It has springs, platforms, loops, corkscrews, the usual, but it could use some unique gimmicks. The walking animation also looks a bit stiff. His body should move up and down a bit as he walks. Other than that, it's a good start so far, it just needs some spice.
  13. It's good to see some publicized progress on Time Twisted again! I love how the game still has a unique atmosphere to it.
  14. Hey sorry for the late reply, been out of town. Level design for any game is very intricate and precise. Even studying games as simple as Super Mario Bros and Super Mario Bros: The Lost Levels (played this one recently, it was really insane but fun because the game is designed around speed running more than its predecessor). One thing I want to touch up on is how when designing levels you need a bit of a sense of architecture, since level design is essentially the architecture and arrangement of a stage; a huge interactive structure. I've been playing a lot of sidescrollers (Donkey Kong Country Returns being one of my favorites atm) to see how they handle level design as well as why they do it in their respective manner. There's a lot of interesting things to learn. I might touch up or rewrite this guide sometime in the future. Not sure if I'll do it before SAGE or after SAGE (provided I can get the right computer for a level design presentation, there's one at Dads I need to swap for again). Right now it's written specifically for Sonic level design philosophy, but I would like to write up something that is about more general level design in sidescrolling games.
  15. Well I'm sold on a Wii U. Super Mario Bros 2 is one of my fondest childhood memories, and Mario Kart 8 is confirmed to have communities.
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