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SoaH City Message Board

Jsonic

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Everything posted by Jsonic

  1. I've been away fro awhile, and I'm new to UDK. I don't see how you install this patch.
  2. Looks Awesome! gonna have to give this a try after I get home from work tomorrow. Also, I have some experience with 3D model rigging n such. ~.^
  3. Nice work Iornrind! Looking forward to more!
  4. Hay all long time no post eh?! happy late B-Day DW!
  5. Looks good. Long time no see everybody. And yes my server is down and I can't get it back up remotely. anyways, back on topic.
  6. Ok guys, this is my last post for awhile. Make whatever decisions you see fit about any files you have on my server. Jsonic out!
  7. Well, Who can I trust to run my server? You guys mite as well get your stuff backed up because my current connection is slow and unreliable anyways. I'll fix that as soon as I can, but that wont be for awhile. Anywhere from a few months to 6 years. If I'm going to put someone in my place, you'll need to make it known quick! I'm leaving in half hour.
  8. I'm leaving for the air force and may be unable to continue maintaining my server. So if you have any data you wish to keep, back it up elsewhere by September of this year. I may have it back online some time in the future. I'll leave my server running while I'm in basic training but I can't guarantee that it'll stay running.
  9. Also, selecting tails and knuckles didn't work for me, but they did before. Are they not implemented in this demo, or is it just my 3-4 year old laptop?
  10. Can the engine use Gouraud shading or maybe Flat shading? A sphere mapping with a secondary texture can also make pseudo shading effects possible.
  11. Looks Awesome P3DR0! Keep up the good work! I'd love to help you in some way, but spriting is not one of my skills, and it doesn't seem you need help with anything else.
  12. I was gonna say that if you can render to texture, you could run your own calculations to map the shadow to the ground always, or make it a separate sprite thats only mapped to the player's x and y positions, and z to the floor below the player. The second option sounds like it'd be easier to implement, I have GM7 But I still don't know how to do anything with it, otherwise I'd love to help you with it as I've got a good head for working with 3D (Mode 7 Blue Spheres Example Engine), I'm used to MMF2Dev. I wish MMF2Dev had a 3D engine like this one.
  13. Cool! but I think the camera needs to tilt more if posible, its very hard to see where hes going to land.
  14. It just dawned on me today why DW said what he said. XD Sonic:CB = Sonic: Crystal Ball Still though, you can start the stage zoomed out and zoom in for better visibility, then zoom back out during or after the score screen. Or make it a user controlled function.
  15. I think the idea is neat. just needs some improvements. Like if possible, Make the fish-eye lens effect just that, but big enough to cover the screen so its not such a narrow point of view. the idea behind the effect in Xtreme as far as I under stand is to get a higher FOV into a normal screen rez like 640x480 or what ever the Sega Saturn had. Like this maybe? Sorry if this stretches the boards. I'd like to see if that improves anything.
  16. I still Remember when I first saw you on the forums DW. Your avatar used to be a spinning Sonic Heros Model Sonic's head that was modified to look like Shadow's head. If I remember correctly it was on a green background and had eyes that where all black. And Scatta's had that Avatar since as far back as I can remember on the forums. Its like his trademark to me now, I recognize his posts before I even see his name. Ah, you triggered a trip down memory lane with that comment DW, and I thank you. On Topic: I never really played any Capcom games beyond the SNES so, I have no real input. Sounds a lot like some of the reviews I read when Street Fighter tried to make its first jump to 3D.
  17. No problem, I didn't expect credits in a Demo/Beta anyways, let alone in a video of said fan game made to show off the demo/beta gameplay and not who made what. XD
  18. I know its not important (He said I can show samples, Right?) but here is my first sample logo, its not very tweakable but, what do you think? Click for full size image (800x600) All in all, I think it turned out quite nicely. Yes I know it may have too much bevel effects in there for some of you guys to like it much but, so what. I think its cool. I hope my server holds up. *looks at server* "Server don't fail me now." Edit: I've made a new animated version of the above logo. Preview in gif format here Download the frames in png format to reconstruct it in your software.
  19. Everything else aside, I think you need a better logo. It seems rather plain to me. I'll go ahead and come up with some examples and post them up later. I hope I'm not offending you by doing so.
  20. I'd like to help, but I don't use GameMaker. Besides making a logo, witch you've already got covered and, the fact that I can't sprite worth a darn, there really isn't much I can do to help. I'll be keeping my eye on this one as well.
  21. We'll see, the current .emp is simple for me because its actually just the List Object Save format with a modified extension name on it. I didn't have to code a reading/writing process for EMP. If someone wants to help me make it better, contact me and we'll talk about shearing the source data and credits. Also, I did give EMP a small bit of support for .ASX stream files, but it has the be the one in INI format. It can't be the .ASX that comes in HTML format, although the one in HTML format points to the one that's in INI format.
  22. Sorry to double post but. Screenshots!! Normal Mode Mini Mode
  23. Take charge of your media playback! This is EMP, a lite yet powerful media player (For Windows only) made in MMF2Dev and powered by DirectX (via the Direct Show object). Enjoy your music, and not the sometimes long wait times caused by other media player memory hogs like Windows Media Player 11. I know there are several other lite media players out there on the web, but none quite like this one. Enjoy this free program, its only 653KB uncompressed, and uses an average of 1.62MB of RAM at runtime, even with a huge playlist! Is that impressive or what!? XD Just drag, drop and play! Its that easy. Feedback is welcome, feature suggestions too. Download here Edit: Update! I fixed the shuffle mode bug! Edit2: Updated! basic video support added.
  24. I'd like to help too, Talk to me on AIM or MSN sometime. Edit: I also have a DS-Xtreme so I'm really looking forward to this!
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