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Techokami last won the day on September 29 2014
Techokami had the most liked content!
About Techokami
- Birthday 07/09/1987
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AIM
ASK ME FIRST
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Website URL
http://holenet.info
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ICQ
215604900
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Yahoo
kt15x
- Jabber
Profile Information
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Gender
Male
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Location
LINUX
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Interests
LINUX
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Fan Gaming Specialty
Bug fixing and coding, but I am not available to help you
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Current Project
Sonic Edge
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Layer Switching Problems with Tails
Techokami replied to TheVividYoshi's topic in Sonic Worlds Discussion
I don't actually have the font Kessler used when he made the level select. But you could utilize the small title card font! -
Layer Switching Problems with Tails
Techokami replied to TheVividYoshi's topic in Sonic Worlds Discussion
Cannot reproduce with a fresh copy of 1.4.3 APS in MMF2 or CF2.5 However this DOES look familiar, I think it's an old bug I had fixed a few versions ago? -
Sonic Jump FanGame Demo 2 (Download)
Techokami replied to facundo gomez's topic in Game Project Showcase
You are allowed to make threads about other projects, if the person(s) making the project aren't part of Sonic United. Though it does help to have the project leader around to answer questions and respond to feedback!- 29 replies
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- sonic fangames
- sonic jump
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Sonic MAX - Open-Source GMS Engine
Techokami replied to TruePowerofTeamwork's topic in Sonic MAX Discussion
"Flash browser"? Whaa? Also, suggestion for TPoT: can you please make your Git commits a bit more detailed than just "Update 5"? Like, give a brief summary of the changes in the commit? You can totally do that from the GitHub client.- 33 replies
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- Game Maker Studio
- Open source
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(and 3 more)
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[CF 2.5] Can't open Worlds Delta 1.4.3
Techokami replied to GamerZ1's topic in Sonic Worlds Discussion
Yeah that object needed an update for Fusion 2.5, I'm not entirely sure it's in the Extension Manager yet or not. I think there's a working version posted somewhere on the Clickteam forums? As for your other questions: Peelout Animation Removal: Look in the events, under Objects management -> Player -> Player Animation -> Change animation, for these events: In the first event, remove the third condition (the one that checks Sonic's speed to be lower than 8). Now remove the entirety of the second event (that controls playing the PeelOut animation). That's it. Adding levels to level select: Look at the events in the Character & Level Select frame, under Main -> Level Select and Main -> Fade. Hopefully, you should be able to figure out how to edit these events. -
It's a shame that this even had to happen. Hez was trying to help DVD get his priorities straight, DVD took it as a personal attack, PC0 put DVD in time out to let him cool off and calm down, but instead it backfired and now DVD is gone. The thing to take away from this thread is that people do want to help, but you should never get hostile about feedback. Also, careful word choices should help prevent similar incidents.
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Sonic MAX - Open-Source GMS Engine
Techokami replied to TruePowerofTeamwork's topic in Sonic MAX Discussion
Congratulations on your first release!- 33 replies
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- Game Maker Studio
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how do i create a game
Techokami replied to sky the hedgehog's topic in Game Creation Research & Discussion
Creating a videogame, be it 2D or 3D, requires a lot of hard work, time, and dedication. You should seriously consider starting with the absolute basics and make a Pong clone, just so you can understand the concepts of object movement, player control, score keeping, and game states. Read this, then look into this and this. Learn to walk before you run. -
[CF 2.5] Can't open Worlds Delta 1.4.3
Techokami replied to GamerZ1's topic in Sonic Worlds Discussion
You need to pay for the full version. It's $99 on Steam (but since it's December, there's bound to be a sale on it soon) You can't install extensions in the demo versions. -
[CF 2.5] Can't open Worlds Delta 1.4.3
Techokami replied to GamerZ1's topic in Sonic Worlds Discussion
Did you also go and get the Bonus Packs from Clickteam's website? The files are here. You should also open up the Extensions Manager (Right click in Frame Editor -> Insert Object, then click "Manager", then click "Refresh") and install extensions you're missing, or are out of date. -
In the events, under Objects management -> Player -> Player Animation -> Change animation, make your events look something similar to this: Hopefully this should get you on the right track. (This sample code was pulled from my fangame project)
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Sonic: The Blue Blur- Episode I Beta Demo Available Now!!!
Techokami replied to Spykid's topic in Game Project Showcase
Protip for Spykid: Use imgur for hosting images to post in threads. Here is the image he tried to post: EDIT: Here's some actual feedback. Let's start by looking at this screenshot: First, why aren't you using the moving platform version of the Super Ring item box? If you use it with the LINK object, you'll have a Super Ring item box that moves with this platform, and leaves behind no residue. It also looks a lot nicer. Second, your platform collisions are screwy, so if I try walking into the platform, Sonic starts warping up a bunch of times. As for the rest of the demo, I was actually bored by it. No hazards at all, just some annoying quick reflex platforming. -
Giving away a Steam Key for Clickteam Fusion 2.5
Techokami replied to Lolcat's topic in General Discussion
Yeah this is kind of messed up. You're announcing a giveaway, and the only information you're providing is a deleted YouTube video. I highly suggest amending your post. Or else I'll make up the contest rules myself -
required reading Tom Hall's Design Notes
Techokami replied to Techokami's topic in Game Creation Research & Discussion
Yeah, a lot of this should be common sense, but then you look at what people are doing over in Mario hacking and they go entirely counter to this. -
That is weird... I've got no idea why it would be acting up. Maybe try asking about this over on Clickteam's forums?