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Damizean

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Damizean last won the day on July 30 2009

Damizean had the most liked content!

About Damizean

  • Birthday 06/11/1987

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  • Location
    Valencia, Spain
  • Fan Gaming Specialty
    Graphical App. creation, Engine making

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  1. I'm surprised no one commented on your progress, but that hand drawn art looks very, very amazing. I'm definately looking forward to see the level art completed and a playable demo. As for the level design, seems pretty decent although you should ensure some sort of retraceability for the upper path. Seems that there's no easy way to go back from it after that S pipe. Keep up the good work!!
  2. Implement the Draw event and select the frame to render based on a global timer. For example draw_sprite(sprite_index, global.TimeSinceLevelStart * 0.1, x, y);
  3. You would still require to have an engineering title. To be honest, why bother? If your motherboard is semi-modern, your integrated GPU is probably faster than the one of the laptop you want to rip. Instead, why don't just buy a low end graphics card? They are actually pretty cheap and will probably give you far more perfomance than the integrated one. Related
  4. No, you can't. You would need to hack your motherboard in unimaginable ways, wich would involve you being a genius electronics engineer with a deep understanding of your laptop's circuitry. If you're thinking on using other buses avaiable on your laptop, modern laptops have a PCI Express slot (ExpressCard) but it's bandwidth is far too low to manage a proper graphics card. Same for USB 3.0. tl;dr. No.
  5. Why would you use a beta OS outside of a testing environment (a VM for instance)? Your best bet is to stay with 7, even when 8 comes out: not all vendors upgrade their drivers for new iterations of Windows, so incompatibilities will probably happen.
  6. Sorry for the delay, been busy with finals. Thank you everybody I'm starting to feel old :S
  7. Doing that in MMF will be a pain, seeing how it's events system picking is useless. GiriX you could get in touch with DMAshura, he and AeroGP modified the engine to do what you want, you would only need to add a third partner but the principle is the same.
  8. Haha, unfortunately the idea isn't really that innovative, but due time constraints we weren't able to expand and do a better presentation. Yeah, the chances of actually losing the remote along with the phone are pretty much high. However, I'm also very prone to lose sight of my phone while it's on vibration mode, specially when I'm at home, but I never lose my keys. It will actually help me out in this aspect. The additional features were thought when trying to expand the idea from a simple locator remote. We discovered Google Wallet when the deadline was nigh, so we didn't have the time to rethink for other and better features. Yeah, I'm not actually specially fond of the actual remote thing, a watch could've been better but then we found that also existed In the end, this video was made as an assignment for a subject to obtain an extra point in the final score. This is sort of additional, even if we don't win (wich we wont ofc) at least if we get up to the top-8 we get to travel to Auschwitz, and I'd really like to go with my girlfriend You say you haven't ever been lazy to try search your phone around? Or at least, went mad trying to finding it? xD As for remote access, the answer is simple. Nowadays phones can be used as media centers, so you can pretty much hook your phone to your sound system or your TV to play content. The case of use for the features are those situations, you could remotely change the song or video without having leaving your sofa. P.S. This video made me hate Flash with passion and I'm never going to use it again.
  9. Good morning fellas, Sorry for this sort of "spam" thread, but I need your help HTC along with some of the universities of Europe, organized a contest with ideas of future smartphones. The winning team gets a ten-day holiday to a destination of their choice My team and I have entered the contest with a simple and feasible idea. Basically, we propose the creation of a dockable gadget that would let the user control the phone remotely. Please check out the YouTube video for more info. A couple of additional ideas for the usage of the gadget were left out due to time constraints, but the same device's bus could be used as an expansion port, that could allow other hi-speed devices to be plugged into the phone (a la ExpressCard), bringing a lot more possibilities to your phone. Please, we'd like to have your support and your friends' if that would be possible Thank you! [TTT Entry] P.S. To support the entry you'll have to use the social media buttons and view/like the YouTube video.
  10. What the f- As some of you already know, I've been working on a Sonic physics engine for Unity, called the EGG-Engine. The goal of the engine is to mimic as closely as possible the original games physics in a 2.5D environment (a la Generations/Unleashed). So far progress on the engine has been very slow, due to university, exams and social life. Most of the features present on the engine had been implemented for months (as you could've seen in the Chemical Plant beta release of SFR). So far it features the following: Sonic physics, including the basic actions (Run, Brake, Roll, Spindash, Look Up, Crouch Down, Hurt and Dead). Rings. Springs. Spikes. Item Boxes (With no effect). B-Spline paths. Badniks (MotoBug and BuzzBomber as example). Various other things on engine level. So what do you want from us? Well, I took some relax time from exams period and decided it could be fun to make a small test release. I'll also be interested in getting some feedback on the perfomance of the test, so if you can post your average FPS along your computer specs, it'll give me an idea on how optimiced the engine is so far and what might have to change. Don't worry about telling me about bugs because I've tested the engine to death, so I know most of them. These include: Getting stuck between a diagonal spring and a wall. That diagonal spring that launches Sonic only vertically. The fact that you can get to the other side of the loop by just jumping. The camera going nuts when gravity is reversed (I just rewrote the camera code, so this was prone to happen). Other random path issues (I was lazy, most of these problems can be fixed with proper design). tl;dr Test it and report perfomance please. So how do I play? Arrows - Move Sonic around. A/S/D - Action buttons. 1/2 - Show/Hide debug console. Just shows some random stats.[/CODE] Windows | Web-Player
  11. public void ToggleVisibility() { if (this.renderer) this.renderer.enabled = !this.renderer.enabled; } public void ToggleRigidbodySolidity() { if (this.rigidbody) this.rigidbody.detectCollisions = !this.rigidbody.detectCollisions; } public void ToggleColliderSolidity() { if (this.collider) this.collider.enabled = !this.collider.enabled; }
  12. The project is on hold because Pelikan is busy with his new job, but hopefully we'll retake it once he has more free time. On my end, I've been thinking on upgrading the engine's paths system to something more stable, robust and fast, but I still need to figure out some of the math behind. Basically, how to find the closest point to a Cubic Bezier? Been thinking of using a numerical approach, something along the lines of a divide-and-conquer algorithm. Anyone ever messed with this issue?
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