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BlazeHedgehog

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BlazeHedgehog last won the day on August 1 2011

BlazeHedgehog had the most liked content!

About BlazeHedgehog

  • Birthday 07/06/1983

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  • Website URL
    http://www.blazefire.tk/

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  • Fan Gaming Specialty
    Hype and Slacking Off

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  1. Oh wow, Hello! I've heard of you before, ages ago, when I posted at MFGG. Really like how trippy the lighting is in this.
  2. I'm on Windows XP 32bit, Sonic GDK's always run for me. I mean, I'm the guy who made . That video was recorded and edited on 32bit Windows XP.
  3. That was actually an excerpt of something that happened at the end of the last demo - the updated release of Sonic Unleashed's Savannah Citadel that I quickly threw together for SAGE. It was just a really dumb joke, in the end. Something I specifically slotted in to the trailer to try and make people curious so they'd play it.
  4. Well, somebody pointed me to a way to fix my problem, so this may be back on yet... depending on when I get my main PC back up and running.
  5. This project is hereby canceled. Rather than type it all out here, just read my tumblr post. The bit pertaining to this game is near the bottom.
  6. Wow, that soundtrack is awesome. Makes me nostalgic for the sorts of music you got in the transitional period between 16bit and 32bit consoles, where you were getting music that was stylistically appropriate with SNES and Genesis games, but made with super high quality instrumentation. The sprites are great, too.
  7. I am pretty sure that is absolutely, 100% bullshit because I can very obviously tell the difference between 22khz and 44khz, and I'm one of those guys who thinks audiophiles with 320kbps MP3s are crazy people. Also "16-22 sounds like you'd expect from a Genesis styled game" is also total garbage. Let's do an experiment. http://blaze.letsvideogame.com/TEMP/SoundTest.mp3 Tell me you can't hear the difference; this is a track from the official Sonic 2 OST. Not recorded from a VGM, not a GYM. This is directly from Sega. You might be thinking of the SNES, which had a sampling rate limit of 32khz. But since a lot of the "signature sound" of the Sega Genesis is done through its FM Synth, the higher the bandwidth, the better.
  8. Making all the music files 11khz is going to make them sound like hot garbage. 22khz is probably going to be pretty terrible, too.
  9. I mentioned this on my Tumblr sort of recently but I really think the next Sonic game needs to be focused on expanding Sonic's mobility and traversal. More than momentum and loops, that was the real fun of the original Genesis Sonics. He felt agile. So I think Sonic Team needs to be looking at games like Prototype and Hulk Ultimate Destruction and Infamous and how easy it is to just scale this huge surface in seconds and get around an environment in a cool, fast way. I'm speaking blasphemy here but they could reboot it and just pretend Tails and Knuckles never even existed. Make Sonic so mobile that their abilities don't matter anymore because Sonic can go almost anywhere he wants, unrestricted. The real challenge is building objectives around that idea.
  10. angelXwind over at Retro has kindly made an updated package of all this stuff with updated readmes that point to the current Sonic Freerunner site, etc. Probably should use those from now on, and I'll update the first post
  11. All I could think of when I saw the "Sonikku!" screenshot was You probably shouldn't be using Japanese honorifics in English.
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