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SoaH City Message Board

SupaChao

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About SupaChao

  • Birthday 03/14/1990

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  • Fan Gaming Specialty
    Your Mom.

SupaChao's Achievements

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  1. Sick. I'm cool too. Pretty much. and Lark, for doing my work for me. It was teamwork, I was the moral support side.
  2. It took you 3 pages, but you finally got better. Kudos.
  3. I pretty much have to agree with Lark. I've done the same thing, just not for a loading screen, and it works considerably well. So if anything, I'd have to back the suggestions of using a separate application.
  4. Such an event is epic. Happy Birthday Lark. o-o
  5. Photographer: Allan Novosedlik Subjects: Myself(Left), Bil Jaques(Right) December 14th, 2007 Just looking for opinions on the photo, comments and critism. It was a random photo, neither of us knew it was being taken, I'm holding the bag with the rifle on my back, and Bil has a rifle on his front, and is holding a glove. We had actually been seperated from the others, and we're coming back. I'm looking for some comments and critism though, because its bugging me and I'm not sure why.
  6. Maybe you should think about what you say then. Oh.. and LOL @ following you here. Thats how I registered in May of 2006. Kudos. Oh yea, I'm still not completely dead, I'll list whats bothering my work -Classes -CANADIAN Armed Forces -Strange Budgets -Cake -Life If you put it all together, you get a twisted image. Anyway, I'm still working. I'll announce when I die. There was another video done for this project.. its somewhere. I'll put it on youtube soon.
  7. I came back, just to laugh at his post, and to say no, my project didnt fry, its on my laptop, being used as a computer science project.
  8. Do you plan on getting any sexier? You beast. Was amazing too, very swell. Now play 1000 miles. *shot*
  9. Lols. -The 0 is a damage calculation bug. -There are now.. 8 different helmets, 2 different overall clothing. -The enemies are less stupid now. They no longer get stuck infront of you doing nothing but animation shuffle, they do attack you. -That little box on the bottom right slides in and out (innuendo, lol.) upon pressing a tab. Shows you which arrows you have, and how many left. Arrows drop commonly upon killing a monster. ..Lalala.
  10. Logical bump. I swear. To explain, the project that was mentioned with the creation of this game, had to be.. put away for a little bit, because of an overwhelming demand for things to be created in that engine. This was one thing that was wanted, the class of an archer. So I started making it, and figured, why the hell shouldn't I make a small game with this specifically? As a result, using the same engine, this was made. You still get different clothing, skills, etc. I cant embed videos, which is a fail. http://youtube.com/watch?v=IveDhgSB6kI The dumbest set of enemies I've ever had the inconvinience of making. Yea, Lark helps, ftw. The video does however also show three different types of attacks. Mind you, their unlocked for testing purposes, a basic arrow, does a crappy attack, a "soul" arrow, and strafe, which shoots four arrows rather quickly which causes fun glitches. Critise me plz. And Lark, Help meh. xD
  11. Regarding the equiptment system, it works pretty well. IMO. There is an issue when equipting weapons, where if moving, they flash the stopped animation for about half a second then aquire the proper frame. From what I know, this is a problem that cannot be fixed, without pissing off players by saying "You need to be stopped before you can change weapons and gear. I dont know whats to be done >_> Lark; thats exactly what I need you for, I've run into problems with about 3 things, in the simulator, and a few things in the engine itself. That I figured you might have answers too. I think I missed you for today though D:
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