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SoaH City Message Board

Asuma

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Asuma last won the day on August 3 2011

Asuma had the most liked content!

About Asuma

  • Birthday 05/20/1986

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Profile Information

  • Location
    Westwood College, Midtown Atlanta
  • Interests
    Fangaming, anything to do with creation
  • Current Project
    ?????

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  1. Yeah, like they said on Retro, no one is gonna come with something shown.
  2. So, I found this a while back. https://sites.google.com/site/pso2db/home/drops Made an example of a drop table. ===================================================================== So it seems like it's a table, and I'm wondering if it would be better do this using straight up alternative Values, or using a array for a table. I actually wonder if you can load data from a xml or excel like table.
  3. Hmm, wasn't there suppose to be a level editor? Also, I'll probably pick this up if it every goes on sale. Tales of Xilla 2 is coming out soon.... In any event, congrads Strife.
  4. He's basically saying put more detail in your posts. Anyway, this seems like a very useful program, although, it seem more gear to GM. Although, the applications for other programs is there too.
  5. I'm curious about something. I've been trying to do a dynamite heady head thing, (you when can shoot his head). I made his body and head seperate. However, when I tired to do it, the results wasn't what I expect. I did something like -Every Tick X( "Headdy_Head" )+XActionPoint( "Headdy_Body" )+ShootXSpeed( "Headdy_Head" ) ShootXSpeed > 0 Subtract 1 from ShootXSpeed ShootXSpeed < 0 Add 1 from ShootXSpeed It works, but it seems stiff. So, Maybe I can try using sin/cos instead?
  6. Awesome, it works, but I noticed it seems to get faster and faster with it's counting.
  7. It seems to add it instantly. This method doesn't seem to work either, unless I did something wrong.
  8. I think C2 is a wondeful program, just not willing to shell out 129 bucks for features I don't, or won't use. Personally, I'd love if they had a without all those extra (imo) needless exports.
  9. Awesome, this works, just need to find a way to do with within a timelimit. I found away to it via fastlopp, but too high of a number can cause crashes. Basically what I did was, when I set an amount to be added, I ran a loop "add" to run the amount of times of the points added divided by a number.
  10. So, basically, I want to add a certain amount let's say points, in like 2 seconds, no matter how big the value being added it. So, I have a base point of 1000. I win 20000 points. That 20000 additional points would be tallied to my current points within like 2 seconds. When 2 seconds is up, I would have a total of 21000. Then later I could get another 40000, which would tally an additional 40k to my current score which would make it 41000 when it's down tallying up the score.
  11. I don't suppose there's a way to do seamless music transitions?, is there?
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