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USC

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USC last won the day on October 15 2011

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About USC

  • Birthday 12/02/1984

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    ultra usc
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    http://changair.sepwich.com

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  1. I'll always have a soft spot for ShenSonic, a recreation of ShenMue in Sonic form.
  2. Congrats Eminence; having money coming in is a nice feeling. XD As for me, after a six month stint of homelessness I got a job with the local police which I enjoy quite a bit. I'm also helping my landlord with his business/charity as a graphic designer/general tech dude. Keeps me busy.
  3. A year or two back, there was a move to make complete tile rips of all Sonic games, and a few Ristar zones were done by Overbound and myself. Here's links to them... http://www.sonicfangameshq.com/view.php?sec=3&id=272 http://www.sonicfangameshq.com/view.php?sec=3&id=276 If you actually make a complete spritesheet using Feel, 'feel' free to submit it to the main site (pun unintended but I ran with it).
  4. I guess what you could do is have an invisible object that's an outline of the ring, something like... /---\ / \ \ / \___/ ...and code it so each of those objects has rings attached to it at specific points like (-10, 0), (-5, 5), etc. That way you could still do the whole "When NiGHTS flies through the center of the invisible ring, he destroys it and gets points) thing.
  5. Ah, okay, didn't think of that. You could just pad each row with spaces (IE: "There are a good " to fit it to 22) after you get a token that surpasses SizeLimit to keep the count accurate. That could be done with either a loop - Add " " (SizeLimit - Display.size) times - or by having a String that's 22 spaces long and taking a substring of it (0 to (SizeLimit - Display.size)).
  6. This is me thinking out loud, but hopefully it'll help in some way. You would need the following objects... -------------- 'Display' String/Textbox 'Token' String 'Full Text' String 'Size Limit' variable --------------- Alright, once you have your full text entered, you break it up into tokens using the Split function (IE: in "I want a ham sandwich, dadgum it!", tokens would be "I", "want", "a", "ham", "sandwich,", "dadgum", and "it!" as they're all separated by white space). Next, you loop through token by token and add the length of the Display string to the length of the token. If the sum is less than 'Size Limit', then add that token to the display string using the Type Writer effects. (IE: length of 'I' is 1 and length of Display is 0, so add 'I' to Display. Next, length of 'want' is 4 and length of Display is 1, so add 'want' to Display. And so on...) If length of Token + length of Display is greater than 'Size Limit', then add a newline to Display (putting you on the next line down), add the line width to Size Limit (IE: If you're restricting it to 30 characters per line, add another 30 to Size Limit), and add the token to Display; it should now be on the next row. --------------------- Hope that helps. Let me know if I need to explain more clearly, or if MMF2 doesn't have all those abilities.
  7. Don't suppose you could be more specific, could you? You might not be able to get a dedicated spriter, but I bet you could get some help on specific parts.
  8. Wow, that's a pretty good idea! In a way, it helps center/'normalize' the (TEAM) GR and make it all one block. I'll see if I can incorporate that into my next revision. Here's my next attempt, doing some work on the GR! bit to make it look less drawn-by-hand... I think if I mess around with the palette and palette attributes a bit I can get the two shades for blue to make the POKEMON title '3D' and still have red for the bottom. Here's hoping... Thanks for all your help so far TailsSena, and for going to all that effort (yeah, the tilemap makes me tear my hair out too).
  9. Thanks for the reply! I'm not actually doing the translation, just the graphics work (EG: The title screen and the 'Card Pop!' graphics, not the text). My big issue is the tile map limit; I can't draw in any area that's colored pink in my previous post (in the third row). I can hex-edit different colors in, but there can only be 4 to a tile (including the background color). I tried to spruce up the 'GR!' on the title screen, so here's what it currently looks like. Any thoughts would be appreciated.
  10. Hey! So, I've been helping out with making graphics for a GameBoy translation hack, and I'm currently working on the title screen and the link cable graphics. Since the group that's translating doesn't want to edit the tile maps, I've been somewhat constrained in what I can do. If anyone has any suggestions about what I can do to make it look better, I'd really appreciate it - the GR! in particular is troubling me. Yes, I know it's Pokemon. I actually enjoyed the Gameboy Card game... I also made an alternate 'dark' version that I thought looked pretty good too... Any comments would be way cool. Thanks!
  11. http://www.sonicfangameshq.com/view.php?sec=2&id=714 http://www.sonicfangameshq.com/view.php?sec=2&id=911 or (slightly weirder) http://www.sonicfangameshq.com/view.php?sec=2&id=705
  12. HardWare Accelerated runtime is what it stands for; it's an API from DirectX. Here's a little more info on it... http://www.fusionwiki.com/wiki/Multimedia_Fusion_3#Using_the_advantages_of_HWA
  13. Unfortunately, things not displaying properly in a webpage just comes with the territory. There are way too many variables (computer resolution, different browsers and between browser versions, security restrictions, plugins, etc) to write a perfect standard. That's where the old human intelligence comes in...
  14. W3C Schools has some pretty good tutorials on pretty much every web-based language, as well as reference guides for the obscure stuff. Adding to what Lt. Worm said, try to study MS Access if you aren't able to practice SQL at the moment; it'll give you the basic idea of how databases work, and is used quite a bit in the corporate work.
  15. It might be the exponent...Try (0.8) * ((X-8)*(X-8)) - 81 *On second though, you might need to explicitly add the multiplication sign between 0.8 and the rest of the equation.
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