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Gamerdude

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Gamerdude last won the day on February 19 2012

Gamerdude had the most liked content!

About Gamerdude

  • Birthday 11/27/1988

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    Ph33rtehGeedee
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  • Website URL
    http://etcf.thisisourcorner.net
  • Yahoo
    geedee8685

Profile Information

  • Gender
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  • Location
    NJ, USA
  • Fan Gaming Specialty
    Engines
  • Current Project
    Emerald Ties

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  1. Funnily enough, I checked for a thread at some point on my birthday but didn't see one, but didn't think to look in a thread with such a title, haha. Thanks guys, I appreciate. Been a busy few weeks...people like extending my birthday festivities apparently . Epic post though Overbound, love it . We'll see where Emerald Ties goes...works is slowing down a bit soon (hopefully).
  2. Part of you deep down inside wants to though Glad to hear your birthday was glorious, Ristar!
  3. Just wanted to give a big happy birthday to that sexy music guy, Ristar! Hope you're having a great one!
  4. I just wanted to chime in here really quick with a random tidbit. I cannot emphasize enough how expensive collision checks are compared to just about anything else, especially if you're using the "Handle background collisions even out of window" option. I'm embarrassed that I didn't see/realize the magnitude of this sooner than I did. To use an example from Emerald Ties. I just found that a major cause to our performance woes was performing collision checks for item box movement as the first action in the event condition list. Our conditions originally looked something like this: + Item Box is overlapping backdrop + Internal flag 0 is on + Internal flag 1 is off + (NEGATE) X("Item Box"), Y Top("Item Box") is an obstacle We had a bunch of events like this helping to control hitting item boxes from underneath to make them fall to the ground (controlling gravity of the box, stopping on the ground, etc). By rearranging the condition list to the following I was able to increase the performance of the game considerably: + Internal flag 0 is on + Internal flag 1 is off + Item Box is overlapping backdrop + (NEGATE) X("Item Box"), Y Top("Item Box") is an obstacle Obviously the magnitude of a change like this is directly dependent on how many of the objects being checked are in the frame. With something that's plentiful, like item boxes, this becomes an issue rather quickly. To measure the impact I changed the frame rate in MMF to 250. Before adding this change of ordering, my computer averaged 155FPS (sounds high, but my computer is a beast). After making the above change, I saw an increase to an average of 206FPS. That is huge. TLDR: Whenever possible, perform checks for collisions/against the collision mask as late in your event list as possible especially if you're using "Handle background collisions even out of window". Use other means to narrow down the object selection process first. I realize that maybe most here probably already knew this, however maybe this will prove useful to someone coming to this topic for the first time.
  5. I prefer Frosted Shredded Wheat, myself. Reese Peanut Butter Crunch is a close second. (REESE?! FOR BREAKFAST?!)
  6. I'm an application developer at a financial institution...woo! Don't worry, still a 99%er so you don't have to hunt me down!
  7. Happy birthday man, I hope you're well .
  8. Please don't necro-post, this is a 6 year old thread. I'm locking this thread.
  9. Emerald Ties is in need of a BG artist! Blyde, our dedicated sprite artist, is very busy with fulfilling all of our other sprite needs (badniks, gimmicks, characters, etc), and with only so many hours in a day cannot keep up with both that and creating background sets. For those of you unfamiliar with Emerald Ties I've included screenshots below from our current demo that we'll be showing at SAGE. I've also linked to the most recent (if you can call it recent >_>) demo from SAGE 2008. Keep in mind that the soon to be released game demo is much more polished and a lot has changed internally since this older one . Skip to the bottom TLDR section if you wish to for-go all the history and stuff! SAGE 2008 Demo To give a little history, the game started back in 2006 and was called Emerald Ties: Crossing Fates. We had a very good run when the game saw it's first SAGE, which was either 2006 or 2007. People seemed to have a great time with the game in general, but also with the online time attack leaderboards . Initial development was speedy, but as it was started only a year before I started college, things slowed down significantly after college started. Adding to the troubles was the fact that we never had our own dedicated background artist. We would generally have to resort to using someone else's left over BGs, asking someone working on another game to make one for us, or taking time away from someone else's work to try creating one ourselves. Obviously none of these solutions ended very well. This has always been the largest plague on Emerald Ties. The project was put on hiatus in 2008 after work had all but stopped. Lack of BG creation was one of the more frustrating points that caused progress to halt. Naoshi, Blyde, Rael, and myself have recently picked up working on Emerald Ties again at the start of this year, however due to personal reasons Rael could not continue work shortly into our revival. As SAGE closes in and we try to tie up some loose ends before the event hits, I wanted to reach out to the community and see if anyone would be interested in joining our team. We are a pretty laid back, but passionate group. We are all busy with our normal lives as well, so this isn't a team moving at breakneck speed. That being said, we put our due time in and finish things when they need to get done/know others are waiting on us. Current team members: Myself - Engine/Level Design/Misc. non-artistic things Naoshi - Level Design/BG Blyde - Sprites/BG assistance TLDR: What we're looking for is a motivated individual to create BGs/level tiles/level art (whatever you care to call it ) for Emerald Ties. We use "Genesis" style backgrounds, but while we lean towards the "Genesis" style, we strive to have our BGs be original. Plainly put, we don't like to recolor/rehash what's already been done. If you're interested and think you could meet our needs, please send me a PM or IM me (emeraldcaladbolg). If you have a sample of something you've done in the past, that would be greatly preferred. This way we can see what you're capable of and seeing if your style will be a good match for the game. Lastly, this should go without saying but I'll mention it anyway, please only express interest if you're legitimately interested in working on this project and have the skills to do so.
  10. What's a Techokami? Seriously though, happy belated . Thanks for all your help too!
  11. Happy birthday! Hope you're doing well and having a good day today!
  12. I didn't know . I guess I fall into the category outside of most everyone . Awesome site though, love it.
  13. I saw this article early this morning, quiet a good read. I used WinAMP for a long time...don't quite remember when I stopped using it. Aside from playing music, I used to use it for SAGE casting, good times .
  14. Yeah, CSS isn't going away any time soon. Well, yes, but I'm speaking of things like this: http://www.w3schools.com/tags/att_form_target.asp The target attribute is not deprecated (stack overflow thread discussing that here: http://stackoverflow.com/questions/4828740/non-deprecated-equivalent-of-form-target), even though W3 Schools say it is. This can cause a lot of confusion and searching for unnecessary alternative solutions. That's what I mean by you have to be careful with what W3 Schools tells you because they are known to be incorrect on things frequently enough that it's a problem. They are in no way associated with W3C, who sets the HTML standards. But yes, inconsistencies, especially with CSS and JS, exist in this realm. You cannot escape it.
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