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Eternal Paradox

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  1. Hello there, I'm Paradox. You might remember me from that other Sonic Forum. I draw quite frequently, but can only be bothered to scan a small fraction of it... ... Here's some of my work from the past year...
  2. Well, I can certainly do a lot of quick pencil sketches if that's what you need, and colour them in with various mediums. I'll try to get display topic up so you can see some of my work. UPDATE: Made a topic.
  3. ... So I thought I'd butt into this thread because, as it turns out, I'm ALSO trying to make a Construct 2 Sonic Engine... More cooks to the broth! I wondered if anyone had any ideas of a good way of simulating classic physics? I'm sure it can be done with advanced algorithms and booleans, but for the life of me I can't think of how to program it. Here's what I've got so far, it's very pre-alpha. Link: http://www.newgrounds.com/projects/games/781643/preview I'm not aiming for 1-on-1 classic physics, but something to handle curve speeds would be nice.
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