... So I thought I'd butt into this thread because, as it turns out, I'm ALSO trying to make a Construct 2 Sonic Engine... More cooks to the broth!
I wondered if anyone had any ideas of a good way of simulating classic physics? I'm sure it can be done with advanced algorithms and booleans, but for the life of me I can't think of how to program it.
Here's what I've got so far, it's very pre-alpha. Link: http://www.newgrounds.com/projects/games/781643/preview
I'm not aiming for 1-on-1 classic physics, but something to handle curve speeds would be nice.