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Nemox

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Nemox last won the day on December 26 2014

Nemox had the most liked content!

About Nemox

  • Birthday 11/06/1989

Profile Information

  • Gender
    Female
  • Fan Gaming Specialty
    Modeling, Animation, Scripting
  • Current Project
    Sonic United

Nemox's Achievements

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  1. Been reading the code to a private WoW server, and I've learned so much about general design already. It's amazing!

  2. Sadly I haven't even had time to finish the FF game. I got the absolute bare minimum (character selection) done, and then was stuck with other projects. And I thought the winter break would be some time away from the chaos of responsibilities, but I've still had my hands full dealing with family and a slow-as-Silver financial aid office (which still hasn't processed my loan for the previous semester). I'm only just now getting some time to myself to work on it. In positive news, I've now got a 360 Afterglow controller to test with. I can actually feel what the controls are really like for once! I've also decided to spend a couple days educating myself on overall game structure, as there are a few things here and there impeding my progress. As such, I've downloaded the source code to a private WoW server emulator, and I'm going to read through it. Should be enlightening. UPDATE: Holy shit, it HAS been enlightening. I now fully understand how to implement a good action system. Only massive hurdle I can forsee at this point is networking, but I'll worry about that once the single-player alpha demo is done.
  3. I wanted to make a winter-themed demo level for my game but I learned how bad I am at level design. I've got something in the works, but sadly it won't have anything to do with the season. It was the only thing I could get a really good idea of how to develop. It is a learning experience though, and I think I'll be able to develop the next one much easier. Apart from that, I'm still trying to think of something special to give my girlfriend for Christmas. It'll be our first one together, so I want to think of something nice.
  4. Open up the Windows tab at the top and select the windows you want to open. You can then drag their tabs onto various parts of Unity's main interface.
  5. @People wanting to learn 3D game development and programming: Go buy Skyrim for PC and start tinkering with the creation kit.

  6. I'm lost. If you're interested in my Unity demo, I'll be posting a link to it in these forums in a couple weeks.
  7. Ah yeah, Unity has a ton of those. They're good for learning from, but usually not for creating an actual game unless you're willing to invest in the more pricey ones. Okashi RPG Kit is a good bundle for example, from what I understand.
  8. If I remember right, UDK is open-source and Unity has almost no open-source material. I believe Unity will start becoming more open-sourced in its next iteration though. As far as what exists in-engine to create gameplay, UDK has everything you need for a shooter or maybe a platformer. Other genres will require custom scripting, but not nearly as much as in Unity. Unity has no gameplay built in whatsoever. There are some free assets out there to provide gameplay though, including some straight from Unity. However, the free stuff is usually pretty rudimentary and will likely not be enough to make a game with. There are some great gameplay suites on Unity's asset store but they can be expensive. On top of that, if you get all your scripting from separate sources, chances are you're going to have a lot of conflicts. There's really no way to avoid doing a whole lot of custom programming in Unity. That is, until I get off my ass and finish my work. Addendum: If by source code you mean stuff people have written for the engine, there's a lot out there, but as I mentioned there will be issues with it. You can have it cheap, good, or compatible. Usually not any combination of the three unless you do it yourself.
  9. Unity is indeed much simpler to use and has all the capabilities that UDK has. Problem is, it really does not hold your hand with anything. You'd have to create every last bit of interactivity yourself, whereas UDK has a lot of that functionality built in. I'm working on my own Unity Sonic engine for people to use, and while it's nowhere near usable yet, I should have a tech demo available within the month. Your best bet is probably Sonic GDK. It's really nice.
  10. I've learned a fair bit about level design over the past few days. Now my only problem is being a shit artist. Oh well, tech demos aren't about art.

    1. Nemox

      Nemox

      Addendum: Just got a fun idea! Can't wait to see how it turns out.

  11. Wow. I am REALLY bad at level design. I have a vague idea of a type of level I want to make, but no idea what it should look like.

    1. Riseodvi

      Riseodvi

      Yeah, it looks so simple but once you go in you realize just how much thought is put into those levels. You should play through various Sonic games and pay close attention how the paths branch and how the level maintains a flow.

    2. Miru

      Miru

      This is why I started porting BlitzSonic levels for you.

  12. My mother found a SEGA Genesis at the store and bought it for me. So awesome.

  13. Posted a minor video. Has... *kind of* a preview of what's to come I guess. http://youtu.be/WQsd_P0P5IU

    1. P3DR0

      P3DR0

      Looking great, dude!

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